= fc2d =
== Syntax == double fc2d(double x, double y) == Arguments == :x ::A double-precision floating-point pixel x-coordinate. :y ::A double-precision floating-point pixel y-coordinate. == Return == A double-precision floating-point value in the range -511 to 512. == Description == Pixels are usually addressed by their cartesian coordinates [x,y], but FilterMeister also allows the use of polar coordinates, and provides a set of functions for conversion between the two systems. Polar coordinates are expressed as [d,m], where 'd' represents the 'direction' to the pixel from the origin [0,0], and 'm' is the 'magnitude' of the distance from the origin. The c2d() function returns the polar coordinate direction 'd' for the pixel at [x,y], relative to the top left corner of the image. A 'd' value of 0 represents the direction to the right along the x-axis (ie y=0); a value of 256 represents the direction downward along the y-axis (ie x=0); a value of 512 represents the direction to the left along the x-axis (where y=0); and a value of -256 represents the upward direction on the y-axis (where x=0). Naturally, intermediate values represent the intermediate angles. == Comment == Note that there is a bug in fc2d, so that it doesn't give exactly the same results as c2d. == Example == <code> %ffp ForEveryTile: { for (y=y_start; y < y_end; ++y) { for (x=x_start; x < x_end; ++x) { for (z=0; z < Z; ++z) { double a = (double)x - (double)X / 2.0; double b = (double)y - (double)Y / 2.0; double result = 256.0 * fabs(fc2d(a, b)) / 512.0; pset(x, y, z, (int)result ); } } } return true; }</code> == See Also == |