= getCtlCoord =
== Syntax == :int getCtlCoord(int index, int type) == Arguments == :index ::The index of the control that you want to get the mouse coordinates for. :type :: 0 = Gets the x coordinate of the mouse pointer relative to this control (in pixels) :: 1 = Gets the y coordinate of the mouse pointer relative to this control (in pixels) == Return == :Returns the x or y coordinate of the mouse cursor relative to the top left corner of the specified control, in pixels. :Returns -1 if the mouse pointer is outside the bounds of the control's window, or if there is any other error. == Description == :Allows you to determine the coordinates (in pixels) of the current mouse cursor position over a control, for example when a button is clicked. :If index is equal to CTL_PREVIEW, the coordinates over the (primary) preview display are returned, adjusted relative to the top left corner of the proxy image (0,0). To get a coordinate relative to the full original image, multiply the proxy coordinate by scaleFactor (e.g., multiply by 4 at 25% zoom). :For other controls, the coordinates are relative to the top left corner of the control (e.g., for an OWNERDRAW control). == Also see == :getPreviewCoordX, getPreviewCoordY, getCtlPos == Example == <code> y = getCtlCoord(10, 1); // returns the y mouse coordinate relative to user control 10 </code> == Comments == Everyone can add his comments about his experiences with this function here. Tips for using it are welcome, too. * getCtlCoord(CTL_PREVIEW, 0) is equivalent to getPreviewCoordX(). * getCtlCoord(CTL_PREVIEW, 1) is equivalent to getPreviewCoordY(). |