= loadLib =
Requires FM 1.0 Beta 9.0 (April 2008) or newer == Syntax == int loadLib(char *dllName) == Arguments == :dllName ::The name of the DLL to load. == Return == Returns a handle to the DLL, or 0 if the DLL could not be loaded. == Description == Loads a DLL into memory, allowing you to call the functions contained in that DLL. == Example == <code> // This code loads the user32.dll // DLL included with Windows and // uses it to display a YES/NO // Message Box. int* lib_user32; int* functionPointer; int returnval; // Load the DLL library lib_user32 = loadLib("user32"); if (lib_user32) { // Get the function in the DLL functionPointer = getLibFn(lib_user32, "MessageBoxA"); if (functionPointer) { // Call the function strcpy(str0, "The window text is here"); strcpy(str1, "Caption Text"); returnval = callLib(functionPointer, NULL, str0, str1, MB_YESNO); // Process return value if (returnval == IDYES) msgBox(MB_OK, "Yes!", "Yes was clicked"); if (returnval == IDNO) msgBox(MB_OK, "No :(", "No was clicked"); } else msgBox(MB_OK, "Error", "Function wasn't loaded"); // Free the library DLL freeLib(lib_user32); }else msgBox(MB_OK, "Error", "DLL was not loaded"); </code> == See Also == == Comments == :Everyone can add his comments about his experiences with this function here. Tips for using it are welcome, too. |