= map =
For Filter Factory compatibility only == Syntax == int map(int i, int n) == Arguments == :i ::The index number, divided by two, of the first of two consecutive slider controls :n ::The value to map between the range. == Return == The pixel value mapped to the narrower range of values. == Description == The map function takes two consecutive STANDARD values and maps the given pixel value between them. Lowering the Map 1 slider value causes the image to brighten, while raising the Map 2 slider value causes it to darken, if applied to an entire image. Internally, the map function works like this: <code> (n < MAP2) ? 0 : (n > MAP1) ? 255 : (MAP1 == MAP2) ? 255 : (n-MAP2)*255/(MAP1-MAP2); </code> == Example == <code> %ffp ctl[2]: "Map 1", Range=(0,255), Val=255 ctl[3]: "Map 2", Range=(0,255), Val=0 ForEveryTile: { for (y = y_start; y < y_end; y++) { for (x = x_start; x < x_end; x++) { for (z=0; z < 3; z++) { pset(x,y,z, map(1, src(x,y,z)) ); } } } return true; }</code> |