= rgb2hsl =
== Syntax == int rgb2hsl(int r, int g, int b, int z) == Arguments == :r ::Red value :g ::Green value :b ::Blue value :z ::Determines which value is returned. z=0 for H (Hue), z=1 for S (Saturation), z=2 for L (Lightness) == Return == Returns the H, S or L value from 0 to 255 depending on the value of z == Description == Lets you convert RGB values to HSL values. == Example == <code> %ffp ctl(0): "Adjust H", Range=(-255,255), val=0 ctl(1): "Adjust S", Range=(-255,255), val=0 ctl(2): "Adjust L", Range=(-255,255), val=0 ForEveryTile:{ int r,g,b,h,s,l; for (y= y_start; y < y_end; y++) { if (updateProgress(y, y_end)) abort(); for (x = x_start; x < x_end; x++) { r = src(x,y,0); g = src(x,y,1); b = src(x,y,2); h = rgb2hsl (r,g,b,0); s = rgb2hsl (r,g,b,1); l = rgb2hsl (r,g,b,2); // Do the HSL adjustment h = h + ctl(0); s = s + ctl(1); l = l + ctl(2); pset( x, y, 0, hsl2rgb (h,s,l,0) ); pset( x, y, 1, hsl2rgb (h,s,l,1) ); pset( x, y, 2, hsl2rgb (h,s,l,2) ); } } return true; }</code> == See Also == |