= rgb2lab =
== Syntax == int rgb2lab(int r, int g, int b, int z) == Arguments == :r ::Red value :g ::Green value :b ::Blue value :z ::Determines which value is returned. z=0 for L, z=1 for a, z=2 for b == Return == Returns the L, a or b value from 0 to 255 depending on the value of z == Description == Lets you convert RGB values to Lab values. == Example == <code> %ffp ctl(0):"L Adjust",Range=(-255,255),val=0 ctl(1):"a Adjust",Range=(-255,255),val=0 ctl(2):"b Adjust",Range=(-255,255),val=0 ForEveryTile:{ int r,g,b,l,a,b2; for (y= y_start; y < y_end; y++) { if (updateProgress(y, y_end)) abort(); for (x = x_start; x < x_end; x++) { r = src(x,y,0); g = src(x,y,1); b = src(x,y,2); l = rgb2lab (r,g,b,0); a = rgb2lab (r,g,b,1); b2 = rgb2lab (r,g,b,2); // Do the Lab adjustment l = l + ctl(0); a = a + ctl(1); b2 = b2 + ctl(2); r = lab2rgb (l,a,b2,0); g = lab2rgb (l,a,b2,1); b = lab2rgb (l,a,b2,2); pset( x, y, 0, r ); pset( x, y, 1, g ); pset( x, y, 2, b ); } } return true; }</code> == See Also == == Comments == Everyone can add his comments about his experiences with this function here. Tips for using it are welcome, too. |