= setBitmapTransparent =
== Syntax == :int setBitmapTransparent(int x, int y, int iName, UINT color) == Arguments == :x ::The horizontal coordinate at which to draw the bitmap. :y ::The vertical coordinate at which to draw the bitmap. :name ::Null-terminated string with the name of the bitmap to use. Can be either the name of an embedded resource or a filename. Filenames may include directory information. :color ::The color (RGB) value of the transparent parts. Pixels in the bitmap with this color will not be drawn. == Return == :Integer containing value TRUE if operation completed successfully, otherwise FALSE. == Description == :Draw a specified bitmap on the current ownerdraw of buffer canvas at the specified coordinates, without drawing pixels of the specified color. :If coordinates are negative or the bitmap will not fit the canvas, it is clipped at the edges of the canvas. == See Also == == Comments == :Everyone can add his comments about his experiences with this function here. Tips for using it are welcome, too. |