Older Newer
Mon, 20 Jul 2015 10:54:03 . . . . SyneRyder [Updating entry to fit the Wiki style guide.]


Changes by last author:

Added:
= setPixel =

== Syntax ==

:void setPixel(int x, int y, int color)

== Arguments ==

:x

::X-coordinate (in pixels) of the relative position (originating top-left at 0, 0) in the control where you want to draw a pixel.

:y

::Y-coordinate (in pixels) of the relative position (originating top-left at 0, 0) in the control where you want to draw a pixel.

:color

::The RGB color value of the pixel to be drawn.

== Description ==

:Call setPixel to draw an individual pixel to an OWNERDRAW control. First call startSetPixel, then use setPixel or any of the Control drawing functions to draw to the control and finish with a call to endSetPixel. This function is not for setting pixels in the preview / final image; use pset for that instead.

== Example ==

:contribute an example here!

== Also see ==

:startSetPixel, endSetPixel

== Comments ==

:Everyone can add their comments about their experiences with this function here. Tips for using it are welcome, too.