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Thu, 26 Dec 2019 14:04:06 . . . . SyneRyder [Fix typos]


Changes by last author:

Added:
= setRectGradient =

== Syntax ==

:int setRectGradient(int left, int top, int right, int bottom, UINT color_TL, UINT color_BR, int horizontal)

== Arguments ==

:left

::Left coordinate of the gradient box.

:top

::Top coordinate of the gradient box.

:right

::Right coordinate of the gradient box.

:bottom

::Bottom coordinate of the gradient box.

:color_TL

::Color to use for the top or left edge of the gradient.

:color_BR

::Color to use for the bottom or right edge of the gradient.

:horizontal

::Boolean value determining whether to draw a horizontal (TRUE) or vertical (FALSE) gradient.

== Return ==

:Integer containing value TRUE if operation completed successfully, otherwise FALSE.

== Description ==

:Draw a smooth gradient, either horizontal or vertical on the current ownerdraw or buffer canvas.

== See Also ==

:startSetPixel

== Comments ==

:Everyone can add his comments about his experiences with this function here. Tips for using it are welcome, too.