= setText =
== Syntax == void setText(int x, int y, int color, int flags, char* text) == Arguments == :x ::Horizontal offset from left edge in pixels. :y ::Vertical offset from top edge in pixels. :color ::Color value for the text. :flags ::Any combination of TA_* and VTA_* flags. Available alignment constants are TA_BASELINE, TA_BOTTOM, TA_TOP, TA_CENTER, TA_LEFT, TA_RIGHT, TA_NOUPDATECP, TA_RTLREADING, TA_UPDATECP, VTA_BASELINE, VTA_CENTER :text ::The text to render. == Description == Render text to an ownerdraw control. == Example == <code> const int x = HDBUsToPixels(getCtlPos(n, 2)); const int y = VDBUsToPixels(getCtlPos(n, 1)); startSetPixel(3); setText(x / 2, 0, COLOR(WHITE), VTA_CENTER | TA_BASELINE, getCtlText(n)); endSetPixel(3); </code> == See Also == |