Changes by last author:

Added:
= setText =

== Syntax ==

:void setText(int x, int y, int color, int flags, char* text)

== Arguments ==

:x

::Horizontal offset from left edge in pixels.

:y

::Vertical offset from top edge in pixels.

:color

::Color value for the text.

:flags

::Any combination of TA_* and VTA_* flags.

:text

::The text to render.

== Description ==

:Render text to an ownerdraw control.

== Example ==

<code>

const int x = HDBUsToPixels(getCtlPos(n, 2));

const int y = VDBUsToPixels(getCtlPos(n, 1));

startSetPixel(3);

setText(x / 2, 0, COLOR(WHITE), VTA_CENTER | TA_BASELINE, getCtlText(n));

endSetPixel(3);

</code>

== Also see ==

:setFont, (setTextv)?

== Comments ==

: