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Mon, 24 Mar 2008 09:18:25 . . . . afh [fix typo]

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= tsetp =

== Syntax ==

:int tsetp(int x, int y, int val)

== Arguments ==

:x, y

::Image coordinates


::Pixel value that shall be stored

== Return ==

:Always returns a value of 1

== Description ==

:This function lets you write a whole pixel to the first tile buffer. Using tsetp instead of tset takes only approximately half as much time. You have to use the RGB or RGBA function to create a pixel value from individual color values. Make sure that the individual color values lie between 0 and 255, otherwise they will be mixed up when passing them to this function.

== Example ==

== Also see ==

:srcp, pgetp, psetp, tgetp, t2getp, t2setp, RGB, RGBA

== Comments ==

:Everyone can add his comments about his experiences with this function here. Tips for using it are welcome, too.