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Sat, 12 Sep 2015 07:29:39 . . . . afh [Fix tiny typo in name of 2nd argument]

Changes by last author:

= tsetr =

== Syntax ==

:void tsetr(int d, int m, int z, int v)

== Arguments ==


::An integer direction from the origin in the first tile buffer.


::An integer magnitude from the origin in the first tile buffer.


::An integer channel number in the range 0 to 3.


::An integer value to be set for channel 'z', in the range 0 to 255.

== Return ==


== Description ==

:This function sets the value of one channel for a pixel in the first tile buffer, using polar coordinates (rather than cartesian) to address the pixel; the polar coordinates are relative to the image center. The channel to be set is given by 'z' (0 = red, 1 = green, 2 = blue, and 3 = alpha). NOTE: There is no guarantee that this function is able to completely populate the plane - some pixels in the output buffer may be unreachable because of rounding errors.

== Example ==





int d, m;

for (d=0; d<1024; ++d)


for (m=0; m<256; m+=3)


for (z=0; z<Z; ++z)


tsetr(d, m, z, 256); // create white circles




return true;



== Also see ==


== Comments ==

:Everyone can add his comments about his experiences with this function here. Tips for using it are welcome, too.