bRect2
Syntax
- int bRect2(int x, int y, int topx, int topy, int bottomx, int bottomy)
Arguments
- x, y
- Current x and y coordinates in the image
- topx, topy
- Coordinates of the top left corner of the rectangle
- bottomx, bottomy
- Coordinates of the bottom right corner of the rectangle
Return
- If the supplied x and y values lie within the defined rectangle a value of 1 will be returned, otherwise 0.
Description
- Lets you easily draw a rectangle on the image.
Example
%ffp
ctl(0): "Top X",val=64
ctl(1): "Top Y",val=64
ctl(2): "Bottom X",val=128
ctl(3): "Bottom Y",val=128
ForEveryTile:
{
int Draw;
for (y=y_start; y<y_end; y++){
updateProgress(y,y_end);
for (x=x_start; x<x_end; x++){
Draw= bRect2 (x,y,ctl(0),ctl(1),ctl(2),ctl(3));
for (z=0; z<Z; z++){
if (Draw) pset(x,y,z,255);
}}}
return true;
}
Also see
- bCircle, bRect, bTriangle
Comments
- Everyone can add his comments about his experiences with this function here. Tips for using it are welcome, too.