Requires FilterMeister 1.0 Beta 9.1 (Feb 2009) or newer
int setCtlFont(int n, int i)
Returns true if setting the font succeeded, false otherwise.
Sets the font that the control will use when drawing text. The font must first have been created/assigned using the createFont function.
Behind the scenes, FilterMeister sends the [WM_SETFONT] message to the control via the [SendMessage] Win32 function.
// Make control #10 use the default Windows UI font setCtlFont(10, -1);